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JANUARY - 21 - 2016

Wow, it's been a long time since I wrote anything in this blog! Over a year, to be exact. A lot has been happening, and I'm excited to be here to talk about it.

First and foremost, I have officially abandoned my for-profit mentality. Ever since I changed Moon Runner to a free game on Android, I've felt lighter. I've felt better. I've been doing a lot of thinking about video games and making a living, and I've decided to take a risk. To clarify, let me talk a little about "products."

I have decided that I don't want to make "products." A product is something that is produced at the lowest cost possible and then sold at the highest price the market will bear. That notion turns my stomach. Don't misunderstand me when I say "price," that I mean the number on the tag. The true price of any product made today is not just the initial investment a consumer makes when they purchase it, but also the advertising, in-app purchases and data mining they incur after the fact. That is the true price, and it gets higher and higher every day.

I don't want to make things like that. I want to believe that I can make video games, and earn a living doing so, without ever playing that zero-sum game. I don't think life is a zero-sum game at all. So that's where this risk comes in. I've decided that I'm never going to sell any of my video games. I'm never going to slap a price tag on my labors and say, "That's what all my time and effort and frustration and energy is worth." It would never be an accurate figure anyway. How could it?

So, am I saying now that all my time and effort is worth $0.00? Yes and no, I guess. I like to think that my time and effort is worth what it's worth to anyone who enjoys the fruits of my labor. If I make something that anyone plays and really likes, then they can decide what it was worth to them. So, I'm going to be on Patreon, is what I'm saying.

I've already seen Patreon work for a lot of content producers I love and admire, so I am hoping, and betting, that it can work for me too. I recognize that right now Patreon works best for people who can put out a lot of content on a very regular basis. Their patrons get quality work in a timely fashion, so they feel justified in supporting the artist. Games take longer to make, and they take forever to make well. I understand that Patreon is a huge gamble for this reason, and others. Still, it's a risk I want to take.

The next big piece of news I'm very excited to share is the release of Battle Of Solar System! Right now it's the alpha of a demo, which is itself a proof-of-concept, but it's ready for play testing! I've worked on it in my free time for over two years now, and I'm proud of what I've accomplished in that time. If I get to make it into the finalized game I envisioned when I first began oh so long ago, it will be a truly HUGE game, but for now it's at least something I can play with my friends. It's something I can point to and say, "That represents me well."

So, I'm excited and nervous and anxious and stoked for the future. Even if my Patreon campaign is a massive failure, I will always make video games. I won't be able to stop, it's in my blood. I just won't be able to make them full-time. I really want this to be my job. It's already my passion, and I would be lucky and honored if it could be my career. I'm crossing my fingers and hoping I can get there.



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